hi guys! this is a comic i made for a final in my comics in literature class. we had to do a research paper on a topic we’d discussed in class and then accompany it with a comic with a relevant subject. my paper was about hyper-sexualization of women in comic books, but i decided to broaden it out here as well as personalize it and make myself the subject and discuss something i’ve been subjected to in the convention circuit and on the internet as well as thousands of other women, as well as give a cue to thought about how the comic book industry as well as the video game industry and even just media in general (all of which are male dominated) push such ridiculous pressures onto girls and women.
also, it feels kind of silly to have to add this since i hope it’s obvious, but i am very aware that there are men that don’t subscribe to this attitude, and am incredibly grateful that these issues are brought to light to people other than the ones that are subjected to it.
anyway haha i have literally been staring at this for 9 hours i don’t even know which direction is up anymore. thanks for reading!!!
I had the strangest mix of experiences the other day, collapsing together not only my interests with my four-year-old daughter’s, but we also ran a technological gamut in order to assemble the experience’s various components.
We began with a walk through a local antique store, and for the first time my daughter seemed ready to explore the shelves for something of her own to covet and purchase. When we discovered a pile of Jack and Jill magazines from the late 1960s/early 1970s, I was attracted to the great illustrations, and my daughter was looking at all the interesting puzzles and mazes. As a kid, I was always a Ranger Rick kind of guy, since I was interested more specifically in animals and nature, but this particular Jack and Jill issue from May 1969 may have converted me. We bought the above copy, and two other Jack and Jills.
When we got home, my daughter, having noticed my interest in this particular issue, asked me to read about the picture on the cover. The cover story is something of a self-interview of Walt Kelly and the history of the Pogo comic strip, told through the eponymous opossum, Pogo. In addition to a somewhat detailed, high-level summary of the plate-making and printing process, full of toxic chemicals like zinc and asbestos and all, the article taught me a few things: the strip originally focussed on a little boy and Albert Alligator in a fiercer form, with Pogo playing a smaller role; the comic spent six years in books before it became a syndicated newspaper strip in 1949; Kelly created over 150 different characters for the strip; and on May 18, 1969, NBC aired a cartoon of all these wonderful critters, in a story about celebrating whatever your favorite holiday is, any time of year.
Our interest was peaked. The future has arrived, so I pulled my phone from my pocket and searched for “Walt Kelly Pogo animation”, and sure enough, this wonderful Chuck Jones-directed story popped up right at the top.
So: my daughter and I wandered through an antique store, found a musty, 43-year-old magazine, read about the history of a newspaper comic strip that was once made into an animated cartoon, which we looked up and watched on my phone, and we both loved every second of it all. It was a far better weekend outing than I expected.
Inspired by Costume Quest—a fantastic Halloween game that you can go grab right now for 50% off on Steam—which came out back in 2010 and has since been a part of my yearly Halloween tradition.